![]() You can access the Inventory/System Menu by pressing Y. Any information of any great importance will be written down in here for future reference so you won't need to keep spare paper with you to remember a phone number or the time of an appointment. Notebook Ryo still carries his notebook from the first game. If you succeed you move on as if nothing happened but if you don't you could be jumped by more enemies, injured, or worse. When these happen the action will freeze and you will be shown a combination of button and D-pad presses which you must quickly repeat. Fans of the QTEs from the first game will love some of them that you get later on in the game.Ī new addition to the QTE system are the 'Command QTEs' (CQTEs for short). A button or direction will flash up on-screen and you'll have about a second to press it to avoid an obstacle or dodge an attack. QTE: Quick Timer Event If you've ever played Dragon's Lair these will be fairly familiar to you, they make a sort of interactive cut-scene where how well you do can affect what happens. It doesn't happen often but once you get used to it you should be OK. Something that may throw you off the first time it happens is that some free battles are conducted from a first-person viewpoint. You start with a nice selection of moves and as you progress through the game you'll have the opportunity to purchase or be given move scrolls with which you can learn a new move. Don't worry if you start losing money because it's not yours!įree Battle This is the way that most of the battles you fight in Shenmue II will be fought, like a traditional fighting game. You start with $300 and will be paid half of any profit you make, so if you end up with $500 you get $100. The Lucky Hit is more fun but it's harder to make a profit. ![]() The crate-carrying is a small minigame in which you have to follow the directions from another worker to load up crates for $10 a piece up to a maximum of $100. You can either work at Fortune's Pier in Aberdeen carrying crates (you get a taste of that early on in the game) or you can work the Lucky Hit tables. Work - Thankfully unlike Shenmue I you don't have to spend half the game working if you don't want to. If you're a completist it's worth dropping into any new pawnshops you see to get their flyer/price list, just because it gives you something else to collect. A regular toy will get you $3-10 but anything rare can be worth $10 and up. Pawnshops - Look for any shop with the familiar red and yellow pawnshop sign and you can sell any of the collectibles you've picked up from the gumball machines for cash. As fun as gambling in the game is, don't gamble all your money away because you're going to need it. ![]() ![]() There are a number of games including the pachinko-style Lucky Hit (drop the ball down a board covered in nails to make it land in a winning hole), Roll It On Top (roll two dice and try to roll higher than the other player), Big Or Small (try to predict which combination the dice will give), roulette, arm wrestling, darts, and the exact same slot machines as the original Shenmue. Gambling - In the more seedy areas of Hong Kong that you will be visiting gambling is a great way to make money. Using this in front of anyone allows you to ask them a number of questions regarding gambling, pawnshops, and work. The key to filling your wallet in this game is the Money Conversation (Y Button). Near the start of the game you'll have the opportunity to make up to $100 but it won't be enough to keep you and your gumball machine habits for long. Of course you don't have to play that way, as throughout the game there are hundreds of small collectibles to buy based on classic Sega games which you can pawn off for more cash, and you can even gamble it away if you're bored. In this game almost anyone has their price so if they won't tell you what you need to know or help you out you could need the greenbacks (or Hong Kong Dollars in this case) to get them to talk. One of the most important things in the game is money.
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